Complete the 20 achievements in four passes

Start with The First Fall by meeting its condition, Die on a run for the first time, then use four completion passes: bosses and ordinary progression, class abilities, class Difficulty III clears, and collection or challenge cleanup. This order keeps every condition visible while normal play advances the named bosses, Titan Slayer, and Collector.

Use the exact checklist below after every focused attempt. Four ability achievements and four Difficulty III achievements are separate, Collector requires Discover 400 unique items, and both challenge achievements require a complete run under their stated condition.

Use the exact 20-achievement checklist

Check the achievement name and condition together. Boss names include their articles: Vizier’s Oblivion requires Defeat the Vizier of the Halls of Knowledge, and The Fallen Queen requires Defeat the Queen of the Mad Swarm. Collector uses Discover rather than collect or buy.

Treat the table as the completion ledger. Mark a row only after its exact condition registers, then return to the roadmap sections for a practical order that does not combine separate class, Hub, or challenge requirements.

All 20 Lootbound achievements and exact conditions
AchievementExact conditionRoadmap note
The First FallDie on a run for the first timeAllow the first failed run to register it.
No One Left BehindComplete a run without any companion deathsUse a dedicated companion-safety attempt.
Vizier’s OblivionDefeat the Vizier of the Halls of KnowledgeTrack the achievement-named boss, not a guessed biome.
The Fallen QueenDefeat the Queen of the Mad SwarmKeep the current boss-ready party intact.
Fall of the BastionDefeat the Ashen BastionUse the same visible-state boss checklist.
Master of SwordUnlock all abilities for the Warrior companionTrack separately from the Warrior Difficulty III clear.
Titan SlayerKill 50 elite enemiesLet safe elite fights build the counter.
You Snooze, You Lose!Complete a run in under 35 minutesUse a practiced route and fast reward rules.
Trained RecruitBuy all upgrades for a single hero in the BarracksChoose one hero and finish that hero's upgrades.
Wisdom of ChaosUnlock all abilities for the Witch companionTrack separately from the Witch Difficulty III clear.
The Last GeneralComplete a run with the Warrior on Difficulty IIIUse a practiced Warrior plan.
Oops, Butterfingers!Discard a blacksmith gemDiscard the gem itself during a focused attempt.
Facets of FateBuy all dice in the HubTrack the Hub dice list separately.
Witch of CatastropheComplete a run with the Witch on Difficulty IIIUse a practiced Witch plan.
Fury of FaithUnlock all abilities for the Paladin companionTrack separately from the Paladin Difficulty III clear.
CollectorDiscover 400 unique itemsLet useful new rewards advance the counter.
Alchemist’s ApprenticeBuy 15 consumables in the HubTrack the purchase count in the Hub.
Spark of InspirationUnlock all abilities for the Bard companionTrack separately from the Bard Difficulty III clear.
Lamb of RebellionComplete a run with the Bard on Difficulty IIIUse a practiced Bard plan.
Paladin of PurificationComplete a run with the Paladin on Difficulty IIIUse a practiced Paladin plan.

Pass one: first fall, bosses, elites, and discovery

The First Fall normally completes during early attempts: its full condition is Die on a run for the first time. After that, use ordinary runs for Vizier’s Oblivion, The Fallen Queen, Fall of the Bastion, Titan Slayer, and Collector while learning a stable route.

Read the exact counters correctly. Titan Slayer requires Kill 50 elite enemies. Collector requires Discover 400 unique items. Evaluate rewards for the current build and allow useful new items to advance discovery without turning every drop into mandatory inventory clutter.

  • Fight the achievement-named bosses when the current party is prepared.
  • Take elite fights when armor access, health pressure, and survival are ready.
  • Keep useful new items that preserve a coherent board.
  • Check the achievement list after a boss or major counter milestone.

Pass two: complete eight separate class achievements

The requirements to Unlock all abilities for each class companion and Complete a run with each class on Difficulty III are split into eight separate achievements. Master of Sword, Wisdom of Chaos, Spark of Inspiration, and Fury of Faith cover the four companion ability sets; The Last General, Witch of Catastrophe, Lamb of Rebellion, and Paladin of Purification cover the four Difficulty III clears.

Work through one class at a time and verify both entries independently. First check whether all abilities for that class companion are unlocked. Then use a practiced build to complete a separate run with that class on Difficulty III. Move to the next class only after confirming which of the two achievements registered.

Eight separate class achievement conditions
ClassAbility achievementDifficulty achievement
WarriorUnlock all abilities for the Warrior companionComplete a run with the Warrior on Difficulty III
WitchUnlock all abilities for the Witch companionComplete a run with the Witch on Difficulty III
BardUnlock all abilities for the Bard companionComplete a run with the Bard on Difficulty III
PaladinUnlock all abilities for the Paladin companionComplete a run with the Paladin on Difficulty III

Pass three: finish Hub and collection counters

Track Facets of Fate, Alchemist’s Apprentice, and Trained Recruit as separate Hub goals: Buy all dice in the Hub, Buy 15 consumables in the Hub, and Buy all upgrades for a single hero in the Barracks. Keep a checklist so purchases are not confused with Memory Shard earning from room clears.

For Oops, Butterfingers!, satisfy Discard a blacksmith gem. Reserve a spare gem during a completion attempt and discard the gem itself. Do not sacrifice the only modification required by a strong run, and do not discard a modified item in place of the gem action.

  • Buy all upgrades for one selected hero in the Barracks.
  • Buy all Hub dice and buy 15 Hub consumables.
  • Let elite and unique-item totals grow through useful runs.
  • Use a spare Blacksmith Gem for the discard condition.

Pass four: isolate the two challenge achievements

You Snooze, You Lose! requires Complete a run in under 35 minutes. No One Left Behind requires Complete a run without any companion deaths. Use a familiar class, fast reward rules, and minimal rebuilding for the timed attempt; use a stable party, early threat removal, and reserved mana for the companion-safety attempt.

After each challenge failure, restart with one correction. For time losses, reduce decision and rebuild overhead. For companion deaths, identify the exact enemy action and party role that failed. Do not combine the challenges until both can be completed independently and consistently.

Challenge attempt priorities
ChallengePrimary priorityAvoid
Under 35 minutesFamiliar build and fast decisionsMinor upgrades that require full rebuilds
No companion deathsThreat prevention and role protectionSaving mana through lethal pressure

Verify progress after every focused attempt

Return to the Hub and check the achievement list before changing the plan. Record the completed boss, class, counter, or challenge, then select the next compatible group. This prevents repeated attempts for an objective that already registered and keeps the remaining roadmap small.

When a condition does not register, record the class, difficulty, ability state, and achievement state before doing anything else. Preserve the save and avoid file edits. Updates, restarts, and file verification are technical checks; they do not replace the achievement's stated condition.

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